![]() If the enemy builds an MG early, your infantry is always stronger. If you're talking about big team games I have nothing to say, team games just suck. You didn't flair the game mode so my response will be about 1v1. So am I missing something? OKW is certainly still playable but seems to have big design problems and arsenal gaps compared to OST. What is with the price disparity to performance ratio? I know this is supposed to be their "thing" but their tanks seem to be like twice as expensive as some other factions tanks, but they certainly aren't twice as good.OST seems to have the tools to deal with almost any situation, whereas OKW seems to lean more heavily into their doctrines, with many of the doctrines underutilized (though arguably this is a problem with several factions) OKW seems to thrive on a few remaining cheesy and strong units, but lacks a lot of the options that OST is able to bring to bear.No, "just flank" is not always possible and is certainly not a counter when other factions start with MGs and mortars As far as I am aware, OKW is the only faction without a T0 counter to machine guns.They just seem really weak compared to their OST counterparts ![]() Guides: Official Beginners Guide - Steam guides - COH2.ORG guides - Micro Tips & Tricks SeriesĬustom Hotkeys scripts and windowed borderless
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